//==============================================================================
// Troll_anim.txt
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
define headone
{
   TechLogic none/Hamarrtroll
	set hotspot
	{
		version
		{
			Visual Special N Troll Head Left
		}
	}
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
}

//==============================================================================
define headtwo
{
   TechLogic none/Hamarrtroll
	set hotspot
	{
		version
		{
			Visualnone Jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visual Special N Troll Head Left
		}
	}
}

//==============================================================================
define headthree
{
   TechLogic none/Hamarrtroll
	set hotspot
	{
		version
		{
			Visualnone Jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visual Special N Troll Head Left
		}
	}
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Special N Troll_BirthA
			connect Attachpoint Headone hotspot
			connect Neck Headtwo hotspot
			connect Topofhead Headthree hotspot
			connect HOTSPOT norsebirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Troll_idleA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special N Troll_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.80 true   
            tag FootstepRight 0.25 true   
//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Troll_FlailA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Troll_boredA
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Special N Troll_boredB
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Troll_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.67 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.68 false SwordSwing checkVisible 
//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Special N Troll_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.67 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.68 false SwordSwing checkVisible 
//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special N Troll_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.74 false HeavyFall checkVisible 
//-- end auto generated section
				connect Attachpoint Headone hotspot
				connect Neck Headtwo hotspot
                                                        connect TopOfHead blood hotspot
				connect Topofhead Headthree hotspot
         }
      }
   }
}
